Unlimited Dice
Physics decides the roll.
Dice tumble across the window under 3D physics, and the result is read from the settled faces. The app does not choose a number and animate toward it: what lands is what you rolled.
Every die on the table
- d4, d6, d8, d10, d12, and d20 — plus a true 100-facet d100 sphere and Fudge dice.
- Tap chips to build a pool, add a flat modifier, or type any expression directly.
- Nonstandard dice in an expression — d3, d7, d1000 — roll too, merged into the same result.
Full tabletop notation
- Keep and drop —
4d6kh3rolls four, keeps the highest three; dropped dice dim on the felt. - Exploding dice —
3d6!spawns a real extra die in the tray every time a max face settles. - Reroll-once —
2d6r2rerolls 1s and 2s once, Great-Weapon-Fighting style. - Success counting —
6d10>=7counts successes instead of summing, World-of-Darkness style. - Advantage and disadvantage — one tap, with natural 1s and natural 20s called out.
Highlights
- Saves and checks — set a DC and the banner declares SUCCESS or FAILURE.
- Know your odds — a probability panel charts the distribution of the current expression, with mean, min, max, and the chance of beating your DC.
- History and presets — the last 200 rolls with full breakdowns, plus named saved rolls seeded with the classics: ability scores, advantage, fireball.
- Themes — glossy plastic, brushed metal, translucent gem, bone, and glowing obsidian dice.
- Sound from physics — the clatter is synthesized from simulated impacts rather than recordings, with haptics on iPhone.
- Shake to roll on iPhone and iPad; ⌘R on Mac.
One purchase, every device
One purchase covers Mac, iPhone, and iPad.
No account, no subscription, no in-app purchases, no ads, no analytics, and no tracking. No cloud required.